Drawing on examples from games, education, online media, technology-enabled performance and the creative industries, the book uses the elements of applied drama to frame our understanding of digital cultures.
Along the way, you will find instruction and exercises to help develop improved reading speed, comprehension, and vocabulary. The articles become gradually more difficult as you proceed through the book to keep you challenged and engaged.
Consequently, the book is arranged in five chapters exploring geometric, bearing, circulation, public space, and urban and territorial structures in topical essays.
The first presentation in the Series of a Code with an explicitly Fascist basis. Author completely recast the translation of the Penal Code of the Kingdom of Italy published in 1931.
The purpose of this book is to contribute to a better understanding of how metropolitan regions and their subsystems interact and compete, why they differ in their capacity to nurture innovation and growth, and how metropolitan policies ...